8-Bit Apples and Tea
Forget Ambrosia...
Saturday, July 2, 2011
Bill S.978
They may take our Let's Plays, but they shall never take our freedom!
Player 1 here guys, with some very disturbing news coming from congress concerning gamers everywhere. This affects us, you, and all of our favorite game streamers on YouTube and Justin.TV, as David64rt said, "in a very negative way." As we speak, the government is attempting to pass Bill S.978 through legislation. Now, usually, politics is the last thing on your mind as you sit down to play a video game. However, this particular piece of (crap) legislation would make all live gaming streams illegal, and would force all of our favorite streamers (including X, 4PP, and Seananners) to take down their streams. Any further game streaming would be considered a felony without written permission from the companies producing the games. While this doesn't seem too bad at first glance, we must stop to consider the fact that gaming companies are getting hundreds of requests for rights to their games everyday. Most of these companies have minuscule legal teams who already have their hands full trying to deal with these requests everyday, forcing them to turn many of them down. Most likely the only way a streamer could get their gaming channel permission to stream just one game would be if they were able to hire a very good lawyer to get them into contact directly with these legal teams. Think of all the games you've played and enjoyed, simply because you saw a streamer play it and thought to yourself, "Wow, that looks like so much fun!" Or of how handy a Let's Play has been for you when trying to achieve 100 percent completion on a game. If this bill get's passed, we would lose all of this and more. We'd never be able to laugh at the guys from 4PP getting terrified by Fatal Frame again.
Now, I've voiced my concerns as a gaming blogger and a regular viewer of gaming streams. I also think that the concerns of an actual streamer should be heard as well. Who better than one of my personal favorite streamers, X himself:
Here's where we come in guys. A team has already gotten together to oppose this bill and it's attack on our "Internet Freedom." The Demand Progress movement is a response to this ridiculous new law, and it's something that we can all be a part of. I urge you to take ten seconds of your time to fill out their form and send it off to congress, so that we may protect our rights as a community of gamers. Here's the link, I've already done it, now it's your turn:
Wednesday, June 22, 2011
He Said, She Said
So you know when you get your hands on a game so good that you can't put it down for a week, and it's all you think about, and you must get every achievement or else you might explode? Well, that's what happened with me and Portal 2 this past week. Which brings us to our topic today:
Some people judge video games based on their graphics, some on their replayability, but I tend to judge a game by its dialogue. It's the English major in me. I don't care if the graphics are breathtaking or if the game play is excellent, dialogue is the key element of the game for me. I think this is especially highlighted by what I've been playing recently.
Portal 2 has some of the best dialogue I've ever heard come out of a game. All of the characters come to life not only because of the excellent writing, but also due to the talent of the voice actors. GLaDOS's character development or Wheately's idiocy would not have been so compelling if the dialogue had been anything less than perfect. Most people complain that Portal is quoted too much, but I believe the attention that the game gets is entirely deserved. You cannot play through this game and not remember all of the insults that GLaDOS threw at you, or Wheatley proclaiming that brain damaged people are the heroes. I have never laughed so hard during a game without Player One around to bounce jokes off of. Nor, for that matter, have I ever become so quickly attached to the characters, and I attribute this to the outstanding quality of the dialogue.
Now, after I finished Portal 2, I decided to pick up Assassin's Creed, since I've heard a lot about the series from my brother. Unfortunately, while the plot is pretty interesting, I'm having difficulty getting through it due to the lackluster dialogue. While Desmond's segments show good writing, with interesting interactions between him and Lucy as you uncover the secrets of his past, Altair's portion of the game doesn't hold the same spark. His voice actor stands out like a sore thumb from the rest of the cast with his poor delivery of lines. Not only that, but the conversations that happened in the past are simply uninteresting. Unlike with Desmond, I don't really care what happens to Altair. In fact, despite how much I enjoy the game play (climbing things in video games has to be one of my favorite past times), I just can't get into the game. I would much rather play through my favorite segments of Portal 2 again than suffer through the boring cutscenes of Assassin's Creed (which is exactly what I have been doing.)
So essentially, what I'm trying to say is, a game will show the strength of its writing in the dialogue exchanged between the main characters. It doesn't matter how good the plot is, if your characters sound flat and uninteresting no one is going to care what happens to them. Similarly, poor voice acting will ruin an excellent script. It's finding the perfect combination of writing and voice acting that will lead you to the best story-oriented games, and those two things are key in any video game that I pursue (with several notable exceptions.)
Which, of course, begs your question "What about the silent protagonists, Rachel? What about games with little to no dialogue?" Well, dear reader, that sounds like a topic for Friday, doesn't it?
Dialogue
Some people judge video games based on their graphics, some on their replayability, but I tend to judge a game by its dialogue. It's the English major in me. I don't care if the graphics are breathtaking or if the game play is excellent, dialogue is the key element of the game for me. I think this is especially highlighted by what I've been playing recently.
Portal 2 has some of the best dialogue I've ever heard come out of a game. All of the characters come to life not only because of the excellent writing, but also due to the talent of the voice actors. GLaDOS's character development or Wheately's idiocy would not have been so compelling if the dialogue had been anything less than perfect. Most people complain that Portal is quoted too much, but I believe the attention that the game gets is entirely deserved. You cannot play through this game and not remember all of the insults that GLaDOS threw at you, or Wheatley proclaiming that brain damaged people are the heroes. I have never laughed so hard during a game without Player One around to bounce jokes off of. Nor, for that matter, have I ever become so quickly attached to the characters, and I attribute this to the outstanding quality of the dialogue.
Now, after I finished Portal 2, I decided to pick up Assassin's Creed, since I've heard a lot about the series from my brother. Unfortunately, while the plot is pretty interesting, I'm having difficulty getting through it due to the lackluster dialogue. While Desmond's segments show good writing, with interesting interactions between him and Lucy as you uncover the secrets of his past, Altair's portion of the game doesn't hold the same spark. His voice actor stands out like a sore thumb from the rest of the cast with his poor delivery of lines. Not only that, but the conversations that happened in the past are simply uninteresting. Unlike with Desmond, I don't really care what happens to Altair. In fact, despite how much I enjoy the game play (climbing things in video games has to be one of my favorite past times), I just can't get into the game. I would much rather play through my favorite segments of Portal 2 again than suffer through the boring cutscenes of Assassin's Creed (which is exactly what I have been doing.)
So essentially, what I'm trying to say is, a game will show the strength of its writing in the dialogue exchanged between the main characters. It doesn't matter how good the plot is, if your characters sound flat and uninteresting no one is going to care what happens to them. Similarly, poor voice acting will ruin an excellent script. It's finding the perfect combination of writing and voice acting that will lead you to the best story-oriented games, and those two things are key in any video game that I pursue (with several notable exceptions.)
Which, of course, begs your question "What about the silent protagonists, Rachel? What about games with little to no dialogue?" Well, dear reader, that sounds like a topic for Friday, doesn't it?
Thursday, June 9, 2011
Gaming Tears
Manly Tears, Guys. They're Manly Tears.
Okay guys, crying over games is a perfectly acceptable thing. I'm not going to lie, I've cried over several game endings (Persona 3 and Metal Gear Solid 3 are notable games that I've felt like bawling over (is is something to do with the 3? I'll have to try this theory out...)) and the key thing to understand is that it's not a crime to feel sad. Of course you're going to feel gloomy about beating one of your favorite games, of course you're going to feel depressed about leaving behind all of these wonderful characters, and God, why did they feel it necessary to kill of the main character? I mean what the hell, right? It's just kicking you when you're down! Shedding tears is a perfectly acceptable way to react to this kind of situation.
"But Rachel," you say, "I don't want to cry in front of my friends!" Well, concerned gamer, your friends should accept you for who you are. If you're going to cry, they shouldn't make fun of you for it (unless it's over the end of My Little Pony or Barbie Space Princess or something like that (of course, then they'd probably laughing at your choice of game as well as your inappropriate amout of mucus over the ending where Princess Buttercup falls in love with the Hunky Prince, but that's beside the point.)) However, there are appropriate levels of crying in front of your friends. If you're going to be sobbing to the point where there's going to be snot flying everywhere and you're going to be inconsolable for four hours, then playing through the end of the game with your friends might be a bad idea. Then you might want to wait until the middle of the night when everyone in your house is asleep, and you can lock yourself in your basement and wail like a banshee all you want.
However, if you've been playing through a game with your friend, and the ending makes you tear up, but they're just laughing their asses off at your heroes' plight (the jerk!), then you should probably bite your cheek and try to keep it in. Or at least excuse yourself to the bathroom where you can sob in peace. Really, it all comes down to the atmosphere in the room, and the friend that you're playing the game with. If you feel comfortable with them seeing you so exposed, then go right ahead and show off those manly tears, be proud of your feelings! Let it all hang out (but not too much, because sometimes blubbering cannot be unseen. Especially when you have to wash all the snot out of your clothes. Just thinking about it makes me shudder.)
So the moral of the story is: be in touch with your emotions, know your friends, and always stay in your comfort zone when you want to cry at the end of a game. Knowing when and where it is appropriate to burst into tears can make so many awkward situations instantly disappear, and can truly make the difference between a positive and negative gaming experience.
So how do you guys react when you reach the end of a game? Be sure to let me know!
Sunday, June 5, 2011
Three Months?! Are You Serious?!
Enduring the Wait
and Surviving What Comes After
You finally get to the end of your game and watch the credits roll, and you can't believe that you've finally done it. To satisfy your craving for more, you go online and look up articles about the game. Everything is going fine until you find out that they're already planning the sequel... Except the earliest that it's coming out is two years down the line. How are you going to survive that long without these characters? Are you even going to like the series after all that time? How do you know it's going to be good anyway? Should you even bother keeping your hopes up? Well dear readers, today I'm here to commiserate with you as we examine how to handle the suspense.
During the Wait.
Believe me, I know how painful it is to wait for a resolution. While TV shows you can at least have the assurance that your wait will only be several months to a year, books and video games and even movies can take a much longer time. Several of my favorite book series are still ongoing, and I read the most recent book several years back when it first came out, and I'm still waiting for the newest one. Now, the problem with such long waits is that you change a lot as a person over those several years of hiatus, especially if it's a series you enjoy when you're young. As you grow older, you find that your views and tastes change. Your favorite character when you're thirteen won't necessarily be your favorite character when you come back to the same game five years later. Maybe a series that you loved when you were younger loses its magic, and when you play the next installment, you wonder why you waited so long for the game in the first place. These are both serious worries, but it's important not to lose hope because of your trepidation. You need to keep that hope that the sequel will live up to what you've always dreamed of, because if you lose that hope you're never going to be able to survive the wait.
However, that's not to say that you shouldn't expect something unreasonable from this sequel. I understand that you expect something that is better than the first game, something that completely blows the first out of the water and makes you wonder why you ever loved it, but that's not going to be the case every time you get a new game. As painful as it is, you need to realize that sometimes this new game is the final nail in the coffin and makes you put the series down for good. While on the other hand, the game could actually be that amazing game that you've always wanted. You really won't know until you pick up the game, so why worry about it in the beginning of the wait? Sit back, relax, try to follow our steps to get over an amazing game. Then, when news starts leaking out, when images are released, when you finally get the trailer, then determine how high you want to set the bar. I know that Player One is beside herself waiting for Skyrim, which is looking like an amazing game, and I'm a mess waiting for Uncharted 3 because it looks like everything I want and more, but I'm still worried about the appearance of my favorite character. Hope is always a good thing, but don't get blinded by it. I mean, as much as I would love a sequel to Beyond Good and Evil, I've tried not to get my hopes up on ever seeing it happen. Until you hear something definitive, you never know if you're actually going to get that sequel you want, even if you patiently wait forever (and ever and ever and ever until finally they release Duke Nukem. It's just like waiting for me to beat Nyx, but knowing that I still have many more tries to go.)
After the Wait.
So the sequel came out. What now? Well, you should go pick it up, of course! You're never going to know if you're going to like the game until you try it yourself. Player One and I are currently having this problem with Persona 4 (even though we have resolved to get it sometime soon to play through next year (we need to get on that, Victoria (maybe when I get money (hm.)))) You know that you loved the first game, and you don't want to tarnish that experience if the sequel turns out to be awful. But what happens if the sequel is better than the first? Don't you want to experience that if that's the case? You need to take that leap. I know it might be painful, I know it's terrifying, but trust me, you'll feel much better once you do. When I took the leap after Uncharted, I discovered that Uncharted 2 was the superior game, and I love it much more than the first one. At the same time, when I tried to play Tales of Symphonia 2, I swore off of the series altogether because it was that horrible (I'm only just getting back into it after playing through Tales of the Abyss with Player One.) These are the risks you need to take, but I personally think the pros far outweigh the cons. After all, what's the fun in life if you never take any risks?
So what do you guys think? Do you ever take that leap? Let me know!
Wednesday, June 1, 2011
Got Dramamine?
Sometimes you need to step away from your comfort zone in order to enjoy new types of games. When action/adventure platformers begin to get tedious; when you've played through so many RPGs that you think you're going to scream the next time you have to go level grinding; when over-the-shoulder shooters cease to be challenging... It might be time to try something new. Never tried a skateboard game? Always worried that first person shooters are going to make you ill? Well, it's time to put aside your well-loved games and try something new.
Recently I got my Xbox (as you all well know, but I'm still going to be bringing it up for a while because I'm so excited about it) and getting that new system completely opened my eyes to a whole new realm of genres. While previously I owned a PlayStation 3, the only FPS game I had played was BioShock (which combines the three things I'm afraid of: the ocean, darkness, and an FPS. It was not a good combination (and don't even get me started on my trials when I tried to play through Dead Space (I seriously don't even understand how my brother dealt with me (I only got twenty minutes into it I was so terrified (But, I digress.)))) So, the Xbox was a wonderful way for me to step out of my comfort zone of puzzles, adventures, and level grinding, and finally take that ultimate leap into the genre.
Now I mostly picked up Left 4 Dead 2 because Player One highly recommended the game and, in my separation anxiety, I really wanted to play something with her. So I went to GameStop, browsed through the games, left the $5 RPG on the bargain bin behind, and picked up Left 4 Dead. I was kind of worried about this purchase (which I'm sure many of you will be when you take the leap and try something new), but I trusted Victoria, and, I mean, I love killing zombies, so what could possibly go wrong? (Well, besides motion sickness, but thankfully that doesn't seem to be an issue with this game (Call of Duty on the other hand...))
Well, I found out that I'm horrible at first person shooters. Like really, really terrible at them. I felt like I was just starting to play games all over again, and the first few hours of Left 4 Dead involved me dying more times than I could count, me not understanding how to move the characters around, me absolutely failing at aiming weapons, me falling off buildings because I couldn't control the characters well... The list goes on. But, this experience humbled me. Not that I thought I was an ~uber gamer~, but because in the genres that I'm good at, I got through the games with little to no effort on my part, and I became good at them within the first hour.
Now, after owning Left 4 Dead 2 for about two weeks, I'm still struggling through it. Player One is outstanding in playing it (in the one multiplayer game that we played through, I felt like more dead weight than Rochelle), and I'm slowly working toward becoming competent at it. Every time I improve I always feel an overwhelming sense of accomplishment, and this keeps me going back to the game again and again and again, working toward becoming sufficient enough at the FPS that I can finally get through some Call of Duty games and stand a chance at going against those Nazi zombies.
So what genres do you guys struggle with? Let me know!
Trying Something New
And attempting not to get nauseous in the process.
Now I mostly picked up Left 4 Dead 2 because Player One highly recommended the game and, in my separation anxiety, I really wanted to play something with her. So I went to GameStop, browsed through the games, left the $5 RPG on the bargain bin behind, and picked up Left 4 Dead. I was kind of worried about this purchase (which I'm sure many of you will be when you take the leap and try something new), but I trusted Victoria, and, I mean, I love killing zombies, so what could possibly go wrong? (Well, besides motion sickness, but thankfully that doesn't seem to be an issue with this game (Call of Duty on the other hand...))
Well, I found out that I'm horrible at first person shooters. Like really, really terrible at them. I felt like I was just starting to play games all over again, and the first few hours of Left 4 Dead involved me dying more times than I could count, me not understanding how to move the characters around, me absolutely failing at aiming weapons, me falling off buildings because I couldn't control the characters well... The list goes on. But, this experience humbled me. Not that I thought I was an ~uber gamer~, but because in the genres that I'm good at, I got through the games with little to no effort on my part, and I became good at them within the first hour.
Now, after owning Left 4 Dead 2 for about two weeks, I'm still struggling through it. Player One is outstanding in playing it (in the one multiplayer game that we played through, I felt like more dead weight than Rochelle), and I'm slowly working toward becoming competent at it. Every time I improve I always feel an overwhelming sense of accomplishment, and this keeps me going back to the game again and again and again, working toward becoming sufficient enough at the FPS that I can finally get through some Call of Duty games and stand a chance at going against those Nazi zombies.
So what genres do you guys struggle with? Let me know!
Monday, May 30, 2011
Alice: The Madness Returns
"The time has come," Player 1 said, "to talk of many things..."
Back in 2000, the PC gaming community was blessed with the wonderful game: American McGee's Alice. Those of you who played this amazing game no doubt remember how much fun this dark twist on the original Alice in Wonderland was. It took the story on a twisted new path that ended up being pretty profound, psychologically speaking. Just a few months ago, it was announced that on June 14 of this year, well over 10 years since the release of the first game, the long anticipated sequel would be released.
The story is said to be a continuation of Alice's struggle with her troubled psyche. Wonderland has once again been corrupted by the tragic events of her eleventh birthday that still plague her. Whether her psyche has once again manifested itself as the Red Queen for the game's antagonist is still unknown, though I have a feeling that American McGee has other things in mind. One thing that is for sure is that there will everyone's favorite emaciated cat will be making an appearance. On another note, American McGee has also promised a couple of other incentives to go out and grab the game...
Thats right! Along with a copy of the new soundtrack, everyone who buys a copy of Madness Returns (whether on the Xbox 360, PS3 or the PC) will also receive a free copy of the first game! I, for one, am stoked. Old fans of the game will be able to play through a lovely remastered edition in order to brush up on the storyline. This is also a great chance for those who are new to the series to start from the beginning, as new copies of the original game have been nearly impossible to get a hold of for a reasonable price during the last half a decade.
What do you guys think? Are you just as excited as I am? Why is a raven like a writing desk? Let me know in the comments below!
Saturday, May 28, 2011
Loving Live: The Beauty of Online Gaming
The day I sold my soul.
If you're like me, you took one look at the monthly rates for Xbox live, and cried. Just kidding, I didn't really cry. I did cringe, however. I couldn't help but feel like there were so many other things I could do with my money. Finally, about three weeks ago, upon hanging out with one of my best friends, she convinced me to at least give the thirty day free trial a go. Sure that I would find nothing really interesting in online gaming, I agreed and we set up an account.
...
I'm not sure how I ever lived without Live. Seriously! It's that extra spark that you never knew was missing from every game you play. When the solo story is won, there's always that little part of you that wishes that there was more to the game than just this. Live is the definition of more than this. It adds an extra dimension of playability to every game that's online capable. So, what exactly do you need to get the most out of your online gaming experience? Sit back and relax. I shall enlighten you.
A Gaming Party
A good group of friends is the most important part of any Live gaming you do. After all, it's no fun to just go through countless hours of Matchmaking in Reach with no one to get your back. Whether you're playing house on a sandbox server (don't judge me) or taking on bigger teams on the "serious" servers (try not to get them too mad with your flagrant griefing), a good group of people to do it with is absolutely essential.
Patience
Okay, you are going to get people better than you when you play online. Trust me. The mature thing to do is to suck it up, and go down quietly (yes, that is what she said). It is definitely not a good idea to scream profanities at them over the mic. First of all, you look like a loser, and second of all, you mad bro? Seriously. The people online are not affected by your tantrums in the slightest. If anything, they're terribly amused. The only thing you can expect to get out of screaming like a two year old, is kicked from the game.
Payment
Yes, sadly, all free trials come to an end. Now, if you really didn't enjoy yourself, feel free to cancel the renewal, and go along your merry way. I, on the other hand, will be renewing my subscription faster than you can say master card. Yes, most people use their credit cards, seeing as Microsoft has made this method easy and stress free by allowing you to do it right through your console. However, if you find that your not exactly packing plastic, feel free to run off to Target and get your hands on a prepaid card.
What do you guys think? Addicted to Online Gaming like me? Let me know!
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