Blood and the Gamer
As gamers, we have all put in our share of sweat and tears into games (some more than others (I'm looking at you, Sly 2!)), but never is the gamer asked to bleed for the sake of getting that one high score. Now, I know that sometimes you can get some pretty bad callouses from rotating the joystick in Mario Party, and sometimes you get cramps when button mashing in Soul Calibur, but these mild pains are not comparable to the flesh wounds, decapitations, and horrible, fiery deaths that we subject our avatars to on a daily basis.
Now, I know that there are settings on games where you can turn down the gore setting, but I'm one of those purists that insist on enjoying the game at face value. Seeing someone hurl rainbows and bleed green jello will make me feel as though I'm playing some sort of possessed version of Billy Hatcher and the Giant Egg, where they expect you to believe that you can obtain fruit from the mutilated corpses of the foes that you crushed underneath a humongous egg.
Between these two extremes lie the developers that decided to use blood in a tasteful and almost artistic fashion. While the Silent Hill series boasts blood-soaked playing stages with some pretty gruesome motifs, they definitely use it as more of an artistic medium as opposed to a gross-out factor. During the course of the game, there is hardly any blood shown when you're relentlessly clubbing a monster, or when a monster is gnawing on your leg. The blood in these games is used instead as a continuing reminder of the incredible violence that has occurred in the town. What is especially interesting is the transformative effect that blood has when splattered all over a mundane building. You definitely have not lived until you've played through the hospital in Silent Hill 3 and have seen all of the walls turn into skin.
Finally, there are the many games like Dead Space, Red Dead Redemption, Uncharted, and Resident Evil which use blood in context with shooting and killing, but the effect is realistic and lacks the over-the-top gore-for-gore's-sake that No More Heroes flaunted. Instead, the blood presented in these games does not make the gamer walk away in disgust, but is a sobering experience that contributes to making the game world a far more realistic place than Blood: The Waterpark and Billy Hatcher.
So what do you guys think? Do you care how much blood is presented in a game, or are you more focused on other elements, like gameplay? I'd love to hear your opinions!
Too much blood ruins the quality of the game. I would take stars and rainbows if the plot and gameplay was good.
ReplyDeleteI agree completely. Robot Unicorn Attack has addictive gameplay, while still being centered around bashing stars as a unicorn, and other games like LittleBIGPlanet and Super Mario Sunshine, although not as "hardcore" as other games, are stil excellent in their own right.
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