Monday, April 4, 2011

Mission Impossible: The Final Boss


And that was when the controller hit the wall...

Ah, yes, the final boss. You've grinded. You've acquired the finest equipment. You've learnt the best spells. After countless hours of gaming, you find yourself at the end of your journey, the end  in plain sight. Then, as foretold by the prophesy...

... you get your ass handed to you.

Okay... yeah, alright, you can deal with this. This is why they allowed you to save right before this battle, right? It's okay, we can try this again! You then proceed to get your ass kicked. Four more times, in fact. I'll take a wild guess that you're probably a little frustrated by now, am I right? Alright, breathe, and let's look at this logically.


First and foremost, chill. We're adults here and new controllers are expensive. So, you keep getting defeated. It's time to take a look at what you're doing. You've been defeated several times now, so it's safe to assume that this isn't a fluke. (Unless, of course, you are as unlucky as Player 2, upon which the only advice I can offer is perseverance...) Then, what is it? Well, examine your strategy. Do you have your heavy hitters protected and focused on the enemy at all times? Every turn that the boss doesn't take some sort of damage extends the length of the battle and heightens the chances for something to go horribly awry. What about healing? Perhaps you've taken up that role along with another member of your party? It is certainly unnerving to leave something as important as that up to the AI.Or maybe you have your entire party healing and your own character on attack? Either way, maybe you should consider a different method of attack at this point.

Attack order is also something worth thinking about. If your main party member is going last, it's a good way to get a feel for what do do during your turn. However, going first also has it's merits. It allows you to dictate the rest of the party's actions for maximum efficiency, as well as allowing you to cast any buff/de-buff/stat effect items or spells that may be needed. If, by some strange sequence of events, you find yourself taking your turn in the middle of the pack, be cautious with your turn. Remember, every turn is essential here. Player 2 and I often consider turns when healing isn't imperative something of a gift and we always carefully deliberate over the best course of action. Unless this boss is timed, calm down and consider things in light of the battle as a whole. Think of it like chess. You have to make decisions not just on the next turn, but on the next five turns.

What do you guys think? Is one wall of your room permanently dented by the many controllers you've flung at it? Let me know!

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